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Captain_Yuri said:
So PC Gamer releases these articles...

Ray tracing has failed to deliver on its promise

https://www.pcgamer.com/ray-tracing-has-failed-to-deliver-on-its-promise/

Actually, ray tracing is just getting started

https://www.pcgamer.com/actually-ray-tracing-is-just-getting-started/

By the same Authors as well. JFC.

Cyran said:

First High End Gpu I ever bought

https://www.anandtech.com/show/305/10

One quote from article "The only areas the Dynamite TNT2 Ultra is lacking in are with it's high price, $229.99 is considerably higher than what you're probably used to paying for."

To put that into perspective... $229.99 from 1999 accounting for inflation is.... $356.15 in 2020.

I still miss the Radeon 6950's... Unlock those into 6970's with a dab of overclocking and you had a GPU that was competing with a high-end GTX 580... But at only ~$279... Or $321.37 in todays dollarydoo's. - Which means it was most price-competitive than even the TNT 2 Ultra.

And get 2 or more of them... Woof.

Zkuq said:
Captain_Yuri said:

Well if we are gonna spend $2100 on 3090. Only having Ray Traced reflections is gonna be yawn worthy with 2nd generation of RTX and Tensor Cores. Minecraft RTX already has path tracing so 3000 series + DLSS could have it be implemented at some level with better looking games. Or at least give us ray tracing through global illumination as well as reflections.

I don't see any reason why we couldn't have ray tracing improvements, but my impression is that path tracing is insanely intensive computationally compared to ray tracing. Maybe I'm wrong or someone has come up with some insane optimizations to solve the problem, but I wouldn't hold my breath for any visually impressive games to use path tracing any time soon.

That said, there seems to be a lot of confusion about what path tracing is, so it's entirely possible we're not even talking about the same thing when we're talking about path tracing... As far as I know, path tracing is the method for (very roughly speaking) simulating the way lighting really, really works, by casting a ridiculous amount of rays compared to ray tracing, which casts only a very limited amount of rays (again very roughly speaking). But of course some authors on the internet seem to reverse the meanings, so there's that...

Path Tracing *is* Ray Tracing. It's an algorithm/approach to a problem.

Path Tracing is typically what many 8th gen Ray Traced games have employed on the base Xbox One/PlayStation 4 when they did deploy a Global Illumination approach.
Some 7th generation games used pre-calculated path traced baked lighting for games as well, especially games that used deferred rendering in the later half of the console cycle.

Captain_Yuri said:

While we wait, we can shit post

I could do with a firefighter simulator...

Conina said:
Captain_Yuri said:

My hard drive situation is that I am a bit of a data hoarder.

For my PC, it's 1TB Samsung 970 Evo Plus SSD as the main OS drive. Then I have a 500GB Samsung 850 Evo SSD from my last computer. 4TB Western Digital Black Hard drive and 10TB Seagate hard drive.

Don't worry, there are bigger data hoarders than you.

What is this "uninstalling" everyone is talking about?

Interested to know if you have that all mirrored off-line somewhere in cold storage... Would hate to see ransom-ware encrypt your PC destroying all that data.






--::{PC Gaming Master Race}::--