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Leynos said:
Intrinsic said:

And NO one asked for the analog stick on the N64. 

Are you sure about that? Analog was wanted for a while. Vectrex 1982 and XE-1 AP in 1989 dual analog for Genesis. There are more examples. Analog always made sense.

Two consoles I have never heard of until today.

The point is (and I don't know why you are being stubborn about it) is that these features or things shouldn't be written off until we at the very least see first-hand how they are used and implemented. Till that time, all we can do is consider the potential and possibilities.

I can see ways they can add more to the games we play, and additions that ould become indispensable or gamers. That would actually make certain things better, in the same way, analog sticks make controlling a character in a 3D space better. And that's what has me excited. 

And I am not some dweeb that just thins everything new is better. I hated Sixaxis (added unnecessary complexity and was never a reassuring input method) and hated the touchpad (feel the latter is completely pointless and in most cases acts as nothing but a really big extra button). But I am very excited for what haptic feedback and adaptive triggers could mean.

Just the thought of being able to keep my revs exactly where I need it to be in GT7 as opposed to the "tap shuffle" (if you know you know) I had to do before is enough to make it worth it for me. Or to be able to apply just the right amount o brakes when entering a corner as opposed to the on and off braking you had to do before...