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hinch said:

Lol. Dual takes on the subject. Pretty weird. But yeah, you have to start somewhere and first generation is always the one to skip if you want performance for a certain new feature. I still think the 2K series was a bust overall since very few games supported RT and DLSS and its performance hit when using RT.

And its a shame both next gen consoles are going to be the limiting factor again. Since it RT performance from SX and PS5 is very much like current gen (Turing).. most games will most likely use it as a fluff piece. Just look at WoW and how its FPS halved with RT shadows enabled, with a tiny improvement in visuals. We probably won't see much push for RT outside selective use of RT shadows and reflections.

I'm hoping for PC exclusives to push these cards to the limit.

I think the main thing that Turing did is iron out the kinks for next generation.

DLSS 1.0... Yikes

DLSS 2.0... Hot Damn

DLSS 3.0 is gonna be...

But yea, Ray Tracing and Turing is gonna age like Milk. I really do hope we see more Path Tracing but we know there's gonna be a cost to make that run even on Ampere and that cost will be our wallets.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850