Shadow1980 said:
True, but it didn't become standard and commonplace until after the Rumble Pak and DualShock. It's like motion controls. Those date back at least to the NES on consoles, and existed in arcades even before that, but they weren't popularized and made mainstream on consoles until the Wii debuted. There's a difference between creating and popularizing something, and Nintendo & Sony did the latter in 1997 even if the tech itself is much older (notice that I didn't say Nintendo introduced rumble itself, only the Rumble Pak, which fully brought rumble to mainstream attention). |
Like despise the movement sensors in NES, there were also movement sensor and pads for PS2 (I have it) made by 3rd party, PS2 also had the eyetoy, sixaxis had motion sensor on it, but no one can deny that Wii made it something popular.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."








