Leynos on 20 August 2020
| Shadow1980 said: While most innovations in tech used in controllers don't stand the test of time, these newer developments in haptic feedback are something that could definitely have lasting impact if they provide significant enough utilitarian value. Rumble was originally seen as something of a gimmick when Nintendo introduced the Rumble Pak in early-mid 1997 and Sony followed suit a few months later with the DualShock. But rumble remained as a standard method of feedback in most games to this very day. Personally, I've found it to be quite useful. For example, when playing Halo and other shooters, rumble provides additional feedback letting the player know they're taking damage. The lack of said feedback (such as when the battery is running low) sometimes causes me issues, namely a "Holy crap, I'm getting shot at" reaction. That physical impulse is more readily noticeable than any graphical feedback on the screen. Dual screens, touchpads, motion controls, and other innovations, even ones that were once popular, have not stood the test of time. Some have seen limited use in recent years, while others are gone entirely. Controller tech, especially as utilized by game devs, seems to want to keep things more or less close to the standard that has defined the past 20 years. But rumble did stand the test of time, and further advancements in haptics could do so as well. But it'll depend on how it's implemented. |
Rumble pre-dates N64

Bite my shiny metal cockpit!









