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Leynos said:

The what if you could do such and such argument is old. Same shit people said for DS and Wii U Gamepad. Wii remote speaker. PS4 touchpad. Then Wii U gamepad was so innovative we got a horn for Mario Kart 8. woo. Most devs made the second DS screen a map. Yay... Most of Vita's features were wasted. PS4 touchpad mainly became the selectangle button. Sure some devs will put it to good use but 90% of them will not. Remember the 800 bow and arrow games on Wii and PS3 Move? Even Sony is known to just give up not too long after themselves. You will get a flurry of games at the beginning that will use it but remember how fast Sixaxis was abandoned by devs. How this usually goes. This is the same song and dance we have heard forever and a day. 

I'm not going to use the word gimmick because people don't even know the definition of the word. Literally everything about gaming is a gimmick. Big whoop. Not a bad term. However, these are features that we have seen a million times before. Just won't be used much or well a year or so after launch.

All I will say, is that the features that stay are the ones that add to the experience in a meaningful way or can enable mechanics not previously possible. And the ones that go are the ones that don't or are convoluted.

Things like six axis are gimmicky because in all cases they are used there is an easier better way to do the same thing they are trying to do. But I stand by what I am saying about things like adaptive triggers and haptic feedback. They can and will allow for things in gaming that would become standard because they would make doing certain things a lot better/easier. 

I can think of so many ways these things can be implemented and across so many genres, and I am not talking about gimmicky features or controls but talking about things which when done you would wonder how you were ok without it before. And that's how things like these are when started. You never think you need it until you experience it then you can't do without it. Like really little subtle things. Imagine pressing a trigger to raise your shield to block, but all the while the controller makes the trigger only stop half way. And then pressing it the rest of the way enables a shield based attack/parry or push.