thetonestarr said:
When I have it working as intended, it's working 100% as well as motion controls. The problem is, the software isn't translating properly. I press left for waggle, my loftwing goes right. I press right, my loftwing goes right. No reason that should happen, it's weird. But loftwing control 100% can be dual analog - I've played countless flight games with dual analog and it worked just fine! |
It has nothing to do with complexity. Kirby Canvas Curse is an incredibly simple game, but would be borderline unplayable with button controls, cause it wasn't designed for that. Many of the bosses are built around how you hold your sword and not just the direction of your swing. Mapping your sword's held position to the right stick would be doable but seems like it would be incredibly awkward. Also, being able to slash in any direction instantly regardless of where you're holding your sword would break certain boss fights. Then you'd need a separate button to actually lift the sword (holding the right stick up would be needed to hold the sword at about shoulder height), a button for thrust (I guess right click would work), another button to shield back/combine with joystick for spin attacks.
Again... they can do it. Like they put touch controls in Bayonetta and made Raving Rabbids work on an XBox controller. But, that doesn't mean it'd work well.