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JWeinCom said:
thetonestarr said:

All I want are upscaled gfx and traditional control options and I'm sold. Fixing the things TruckOSaurus said would absolutely be bonuses but certainly not necessary.

Running SS in Dolphin looks a LOT better than native, WITHOUT any touching up, already. However, you can see how they have filters on - which are easily removed - and you can tell that many of the textures were *designed* at higher-res and downscaled to fit. Almost certainly, Nintendo would be able to simply use the original higher-res textures & change/remove the filters, and bam. "Remastered" SS suddenly looks beautiful.

As for traditional controls, I'm playing SS on Dolphin with an Xbone controller. No motion controls at all. Any motion "required", I have mapped to traditional options - the Wiimote pointer is mapped to the right stick, and I have Wiimote waggle mapped to the left shoulder button/trigger. C and Z are mapped to the right per my preference. But the point is - even with the game itself still designed for motion control, traditional works well! No reason the game couldn't be very easily updated to allow traditional (and I would like traditional + gyro aim - like BotW uses - myself).

Edit: Admittedly, I posted this when I had almost JUST started the game. Now that I've gotten a bit further, I've needed to modify my settings a bit. My memories of this game had that I only needed waggle for swinging the sword, and even then, I didn't have to do it much and could get by with a simple horizontal waggle. Turns out, I remembered the game poorly. There's a lot more waggle needed than I thought - but it's still easily covered with a modern controller, even without the controller's motion input!

There's a lot of stuff that would work very poorly without motion controls. You could make it work on a standard controller, in the same way you play Smash on a Wiimote. It'd be possible, but incredibly awkward and less enjoyable.

When I have it working as intended, it's working 100% as well as motion controls. The problem is, the software isn't translating properly. I press left for waggle, my loftwing goes right. I press right, my loftwing goes right. No reason that should happen, it's weird. But loftwing control 100% can be dual analog - I've played countless flight games with dual analog and it worked just fine!

I have yet to get to the first Ghirahim battle - honestly, I may never get there if I can't get my waggle to translate the way it's supposed to - but if I can get there and make it work, I see absolutely no reason at all that fully traditional controls can't work when the game is actually coded for it.

That said, I have no problem with the game using gyro controls for some aspects. The majority of people complaining about motion controls are complaining at how MUCH they're required. Ok, so just have an option to dial it back. Easy-peasy. But I am seeing zero reason so far that they can't give fully traditional control as an option. If you think it would be less enjoyable, that's fine - others may disagree. I've seen plenty of games with far more complex combat systems than SS's, fully mapped to a standard controller, and it was fantastic. Very little in SS that I can see legitimately benefits from motion control - at most, I would say it simply gives a very potentially enjoyable alternative to standard control.



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