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For everyone that is saying the tool isn't that much relevance to the quality of the graphics, if that was the case studios wouldn't develop their own engines, unreal wouldn't be updated all the time with some stuff that wasn't possible before being added.
Also if mostly Indies choose Unity but when a studio want to make a good looking AAA game they go unreal or others that should be enough evidence that there is limitations on what is really possible on photorealism on unity.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."