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EpicRandy said:
Soren0079 said:

Ah, Unity has dealt with all of these issues but game development takes many many years for big budget games so we probably won't see anything signifigant for another two or so years.
The issue is that Unity doesn't ussually develop it's own AAA games to show off it's tech like Epic does with Fortnite and it used to do with Gears of War.
Unity does develop VR,AR and CGI animated films to show their tech instead.
I suppose Iron Man VR would be the first big game made since Unity fixed the 3 issues that you mentioned. (Actually that might be COD Mobile).

Issue 1 and 2 may have been dealt with by Unity, number 3 thought may only be deal with by devs themselves through business decision, investment in formation,smaller project to get used to and/or hiring. The bigger the studio is the harder it is to make the switch.


On the other side c# development should result in cost reduction which is the main benefits of Unity but it has yet to convince most big studios.

I should probably have thought about the third issue more. The Switch to C# over C++ is less about the developers expereince and skill and more to do with third party middleware being compatible with Unity as so many large studios use a variety of tools to make their games.
Although Unity could just make better deals with large publishers like Activision Blizzard or EA to entice them but now that Epic is massive there is no way that Unity can ever compete with them again unless a corporation like Microsoft invest in them just like Tencent did with Epic games. They don't have the resources for it but they are still top of the VR/AR and mobile market so who knows what will happen going forward.