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This is a really great read. I think what the original post is trying to get across is the ability to connect stories to gameplay in a way which can both counter-act ludonarrative dissonance, while also making the scenarios still as equally absurd as other games out there which may focus less on establishing a strong connection between the gameplay and the goals of the story. The format of short skits probably allows for more variety than other games in this regard, whilst also not sacrificing the connection that the story has to the gameplay, because each story and gameplay set piece is unique in and of itself. That's much harder to pull of in say, a game like Uncharted, where there is a degree of moral ambiguity in the story, despite Drake slaughtering hundreds of men for hours on end.

In summary: Cool story, bro.