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Soundwave said:
JRPGfan said:

This needs a reply, because its silly (imo).

1) Xbox Series S (lockheart) has the same cpu, as the series X. A 8c16t amd zen 2, which is like ~10 times more powerfull than the cpu inside the PS4/Xb1 and likely also the Switch.

2) DLSS isnt something magically that no one else has.  Playstation 5 AND Xbox Series X+S, both have machine learning, to do their versions of DLSS.

"Series S XBox model, which is supposedly about 1/3-1/4 the power of a Series X. Suddenly the power gap really isn't large at all, with DLSS in fact the Switch 2 may actually be more powerful than the Series S."

The achitecture of the GPU inside the PS5/XSX+S offering around ~50% more bang-4-flop than the older architectures in the PS4/XB1.
That 4 Tflop rumor Xbox Series S, is like todays 6 Tflops GPUs in consoles.

What your basically saying is that a Switch 2, will be more powerfull than a Xbox One X, in terms of graphics performance.
Thats not gonna happend, there is no mobile chip that powerfull in existence (or development, that I know of).

Switch 2, would need to be like 15 times more powerfull than the current Switch, for that to happend.

I'm not sure technology has moved that far along, in the meantime.
Even if nintendo used the very newest of technologies, which nintendo usually doesn't.

*edit:
on the other hand, stuff like ray traceing is pretty demanding.
If nintendo Switch 2, runs these games without that(while the others do), it might make up some of the differnce, along with lower resolutions and such.

It might be possible for a Switch 2, to be able to run some 3rd party games, much like the current switch runs some too.

AMD has not shown a direct comparable to DLSS 2.0 as of now. Microsoft has a machine learning solution but they have also not been forthcoming in showing it working really. They had a panel in 2019 GDC but have not mentioned it again at all and not in any XBox Series X discussion whatsoever which I find very odd if this is supposedly a feature its supposed to have. 

I wonder if the performance hit the machine learning takes is greater than what they have been letting on, Nvidia's solution requires dedicated Tensor cores (actual hardware) to achieve DLSS 2.0 results, AMD does not have Nvidia's investment in A.I. hardware.

Switch 2 will also benefit from new architecture, quite frankly Nvidia has better architecture than AMD does, the RDNA 1.5 architecture you're talking about as being so much better than GCN ... guess what? Nvidia's existing Turing based architecture from 2 years ago is what RDNA 2 is basically catching up to. 

Switch 2 will likely be Ampere or Hopper based which is ahead of Turing architecture wise.

The bottom line though is this gap is a lot smaller than the last generation. 

The Switch was 394 GFLOPS docked last time around. The XBox One, the lowest speced of the two systems was 1.2 TFLOPS.

This time around you're probably looking at a 2-3 TFLOP docked Switch 2 with DLSS 2.0 versus a XBox Series S which is 4 TFLOP.

This is a much smaller gap any way you try to spin that. 

Supposedly Microsoft has yet to show ANY game running on a Xbox series X.
All the footage shown at their event was run on PCs.

Yes, its questionable, and yes neither Sony or MS, have shown their machinelearning techniques off, working in a game.
I think back to the PS4pro with checkerboardering.... did we know well in advance how that worked? were we shown it working in a game well before the console launch?