Soundwave said:
AMD has not shown a direct comparable to DLSS 2.0 as of now. Microsoft has a machine learning solution but they have also not been forthcoming in showing it working really. They had a panel in 2019 GDC but have not mentioned it again at all and not in any XBox Series X discussion whatsoever which I find very odd if this is supposedly a feature its supposed to have. I wonder if the performance hit the machine learning takes is greater than what they have been letting on, Nvidia's solution requires dedicated Tensor cores (actual hardware) to achieve DLSS 2.0 results, AMD does not have Nvidia's investment in A.I. hardware. Switch 2 will also benefit from new architecture, quite frankly Nvidia has better architecture than AMD does, the RDNA 1.5 architecture you're talking about as being so much better than GCN ... guess what? Nvidia's existing Turing based architecture from 2 years ago is what RDNA 2 is basically catching up to. Switch 2 will likely be Ampere or Hopper based which is ahead of Turing architecture wise. The bottom line though is this gap is a lot smaller than the last generation. The Switch was 394 GFLOPS docked last time around. The XBox One, the lowest speced of the two systems was 1.2 TFLOPS. This time around you're probably looking at a 2-3 TFLOP docked Switch 2 with DLSS 2.0 versus a XBox Series S which is 4 TFLOP. This is a much smaller gap any way you try to spin that. |
Supposedly Microsoft has yet to show ANY game running on a Xbox series X.
All the footage shown at their event was run on PCs.
Yes, its questionable, and yes neither Sony or MS, have shown their machinelearning techniques off, working in a game.
I think back to the PS4pro with checkerboardering.... did we know well in advance how that worked? were we shown it working in a game well before the console launch?