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Soundwave said:

In case you missed it, the XBox Series S (Lockhart) has basically been confirmed. Product packaging for the next gen XBox controller leaked and sure enough it says the controller is for XBox Series X + S.

But this could also be suddenly I think a very nice situation for the Switch 2 because it means a lot of devs are going to be making games on the lower end Series S XBox model, which is supposedly about 1/3-1/4 the power of a Series X. 

Suddenly the power gap really isn't large at all, with DLSS in fact the Switch 2 may actually be more powerful than the Series S. If MS had a Series S equivalent for the current XBox One, it would've been basically 400 gigaflops ... which is the same as the Switch docked.

And if there are now suddenly two major platforms (XBox Series S and Switch 2) that can share this performance envelope I think for a lot of third parties this suddenly becomes a bigger option they have to pay attention to. It's not longer just Nintendo with and their "wacky handheld" that can be brushed off when XBox also has a similar performance envelope for one of their current cycle systems. 

It means that there likely will be XBox Series S versions of games like Madden NFL, GTAVI (gulp), Resident Evil 8/9/etc. just sitting there, and those will indeed probably be very easy to port to a Switch 2. Not only that the other significant thing about this is these versions could also come day and date for Switch 2 owners instead of the "well wait 1-2 years and maybe we'll have a Switch version for you".

This and DLSS are very significant changes for the Switch 2 versus what the current Switch has to deal with. 

This needs a reply, because its silly (imo).

1) Xbox Series S (lockheart) has the same cpu, as the series X. A 8c16t amd zen 2, which is like ~10 times more powerfull than the cpu inside the PS4/Xb1 and likely also the Switch.

2) DLSS isnt something magically that no one else has.  Playstation 5 AND Xbox Series X+S, both have machine learning, to do their versions of DLSS.

"Series S XBox model, which is supposedly about 1/3-1/4 the power of a Series X. Suddenly the power gap really isn't large at all, with DLSS in fact the Switch 2 may actually be more powerful than the Series S."

The achitecture of the GPU inside the PS5/XSX+S offering around ~50% more bang-4-flop than the older architectures in the PS4/XB1.
That 4 Tflop rumor Xbox Series S, is like todays 6 Tflops GPUs in consoles.

What your basically saying is that a Switch 2, will be more powerfull than a Xbox One X, in terms of graphics performance.
Thats not gonna happend, there is no mobile chip that powerfull in existence (or development, that I know of).

Switch 2, would need to be like 15 times more powerfull than the current Switch, for that to happend.

I'm not sure technology has moved that far along, in the meantime.
Even if nintendo used the very newest of technologies, which nintendo usually doesn't.

*edit:
on the other hand, stuff like ray traceing is pretty demanding.
If nintendo Switch 2, runs these games without that(while the others do), it might make up some of the differnce, along with lower resolutions and such.

It might be possible for a Switch 2, to be able to run some 3rd party games, much like the current switch runs some too.

*edit2:
"If MS had a Series S equivalent for the current XBox One, it would've been basically 400 gigaflops ... which is the same as the Switch docked."

Thats probably true... 1/3th the power, of a Xbox One, is roughly a Switch.
1300/3 = 433 Gflops.

Last edited by JRPGfan - on 10 August 2020