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Pemalite said:
SvennoJ said:

I played Breath of the wild on my projector, 92" screen. It was not the sharpest game but still looked very good from 12 ft away (30 degree viewing angle)
Mario Oddessey also looked fantastic on my 65" 4K tv, Windwaker HD on the WiiU looks stunning as well on that screen.

I made a chart a while ago what tv size and distance corresponds to 20/20 vision


Keep in mind also, that 20/20 vision doesn't represent the pinnacle of human ocular acuity either... It's a "Snellen fraction".
20/20 represents the distance from the visual-chart, aka. 20 feet and the second 20 represents the size/line of the text.

So someone with 20/10 vision has twice the sharpness of someone with 20/20... In-fact it's pretty normal for younger individuals to have superior 20/15 or better vision.

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I played Breath of the Wild on a 65" screen via the WiiU... So 720P. It looked... Well... Fine. - It looks better on the Switch with it's higher peak resolution of around 900P docked.
Sometimes I played it on the WiU's handheld at 480P... And again. It looked fine. - I'm not writing books about it though.






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Now why some might feel the Switch's resolution is not a big deal is because Nintendo doesn't typically invest a ton of effort into micro-details, they have very clean outputs... Even if the final image is marred by stair stepping, their games don't look bad, it's just a design choice.
Nintendo also have some of the best art teams in the gaming industry, so often keeping things simple and clean results in an image that looks great at lower output resolutions.

That's definitely a "pro" in Nintendo's camp, especially as they tend to be allergic to anti-aliasing.

So in short, the games never looked bad... But they can always look a little bit better thanks to the higher resolution, Breath of the Wild on PC at full 2160P with Ray Tracing is definitely a step up over the WiiU/Switch versions, but it's still the same game.

That chart is pretty much in the same ball park.

It recommends the following viewing angles for
720p -> between 11.5 degrees and 21.2 degrees, or 111 pixels per degree to 60 pixels per degree
1080p -> between 21.2 degrees and 31.2 degrees, or 91 pixels per degree to 62 pixels per degree
2160p -> between 31.2 degrees and 61.1 degrees, or 123 pixels per degree to 63 pixels per degree

So true, 20/20 vision is on the edge where higher resolution is considered worth it, same as the chart I put up there. In fact, if you're already at or over 60 pixels per degree that chart considers higher resolution not worth it.

But also very true that it all depends on the quality of upscaling. Modern techniques upscaling to 4K are much better than last gens sub 1080p to 1080p software scaling, or 720p to 1080p by the average tv. Next gen shouldn't have any of those issues and 1440p is plenty with good upscaling, 1080p will even be more than enough for most (most people's viewing distance is in the 20 degree range) hence Lockhart.

Sitting so close the viewing angle exceeds 40 degrees is also no good for a lot of games. I already had that issue at a 31 degree viewing angle (12ft from 92" projector). You lose oversight and some games (especially one where you had to control two things with both sticks at the same time on either side of the screen) become much harder than they should be. In fact Super stardust on PSVR is unplayable since you have no overview to where the enemies are coming from, you have to look back and forth the whole time. I also kept crashing in Burnout paradise on my projector since looking away at the map takes longer the bigger the screen. (Eye saccade speed limitation) Smaller screen, can more easily keep track of more.