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scottslater said:
PotentHerbs said:

I mean, they could disguise the loading screens, and cut down the amount of assets, but I don't see how they get around something designed for the SSD rather than the HDD, especially when the appeal of the warping hinges on near instantaneous level changes.

I would go rewatch that demo, after viewing it again I don't think what was happening is what people think is happening.  The purple "warp" when he falls out of the building is most likely just a loading screen, not an actual "warp" (very well disguised).  The yellow "warp" portals are just moving from spot on the level to another spot at instant speed, which can already be done in other games (think like Shadow of War and the Shadow Strike skill).

EDIT: Actually, after going back and rewatching that Ratchet and Clank demo, I'm not impressed at all with the game.

Are you referring to the gameplay demo itself or the switching of multiple worlds? Because its the near instantaneous loading of worlds and assets that are impressive. Its similar to how developers implement "elevator loading screens" but taken up a couple of notches. Ultimately, near instant loading opens up many gameplay opportunities, whereas hidden loading screens this generation don't.