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scottslater said:
CGI-Quality said:

Define "next gen gameplay".

Something that is innovative, takes advantage of the hardware in an unique way, etc.

BotW is a great example of "next gen gameplay".  The "open air" design was refreshing for a stale genre, the game is perfect for the hardware it was released on between being a great game to play with a console, tv and controller in a long gaming session or as a handheld game in small gaming session on the way to work in a carpool (shrines for example).

The DualSense, and 3D Audio, will be that.

Gameplay wise? you dont need generations for new ideas of gameplay.
Unless its something thats held back by hardware (which most game designs (and unique ways to play) arnt).

Watch this video, with head phones on (close your eyes and focus on the sound):

https://www.youtube.com/watch?v=IUDTlvagjJA

It shows what 3D audio design could do, for gameing.


"takes advantage of the hardware in an unique way"

Ratchet and Clank does do that, the portals that lead you from world to world,
without loading screens could not be done without a speedy SSD (at that level of detail).

I'm sure theres more to follow like it.

Last edited by JRPGfan - on 07 August 2020