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Snoopy said:
DonFerrari said:

Some GAAS games starts already good others take over a year to become good. I know that for the ones that start good there is a payoff for the ones that play from start. I play Brave Exvius since month 2, it is already over 4 year since release and I have most of the good chars and can be very powerful while managing to be on most of the top tier ranks even without spending a single dime in the game, because this game rewards a lot for consistent play and accumulating items over time. But sure it will always give a lot to new players and keep bringing stronger units to more or less leverage the field, incentive people to buy the new stuff and also allow for newer players to progress fast to reach older players.

GAAS games are a little bit trickier than your standard games. GAAS games depend heavily on user feedback and that is why it is release in early access all the time. It also needs to generate a lot of revenue to make sure it actually has interests before investing a lot of time and money into it.

No doubt, we see a lot of games trying to copy others and be the next big one but most fail, it really is hard to be sucesful on GAAS models.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."