Snoopy said:
GAAS games are a little bit trickier than your standard games. GAAS games depend heavily on user feedback and that is why it is release in early access all the time. It also needs to generate a lot of revenue to make sure it actually has interests before investing a lot of time and money into it. |
No doubt, we see a lot of games trying to copy others and be the next big one but most fail, it really is hard to be sucesful on GAAS models.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







