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Shiken said:

Generations are references to time, therefore technical limitations have nothing to do with it.  The majority of the WiiU's life was set in the 8th generation, and it is likely that the majority of the Switch's will be in the 9th generation.  If the Switch is cut short for whatever reason, I will eat crow but as it stands now it will be the Switch that not only succeeds the WiiU (8th gen) but also Nintendo's device on the market with the PS5 and XSX (9th gen).

Now you can say the definition of a generation does not matter to you, but then one would wonder why you are in a discussion about generations to begin with.

Correct, they are references to time. - And what is also a reference to time? Technological trends.

The 7th gen was most certainly defined by IBM Multi-core PowerPC as the processor of choice for consoles. - Playstation 3, Xbox 360, WiiU all fall into those category's. - IBM PowerPC fell out of favor due to the slow performance increase cadence and costs for the 8th gen.

The 8th gen is defined by hardware with universal pixel shader pipelines, tessellator units and more.

The 6th gen was defined by TnL or other fixed function light setup engines.

And you are also correct, the definition of a generation doesn't matter to me... I would also put forth the argument it doesn't matter to you either, it likely doesn't affect any of our purchasing decisions at the end of the day.





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