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Snoopy said:
DonFerrari said:

Having 10M people played the game hardly configures as Rare`s most successful IP. Let`s see if in 30 years the game will be remembered as DKC is still remembered, or as GoldenEye is still legendary, etc. I would say it is more likely it will be forgeted in a much shorter time. Also DKC, GoldenEye and other Rare classic games were the best when they launched, high critical acclaim, marvelous technical achievements, etc. That can`t be said to Sea of Thieves not even today and much less on its launch.

SNES sold about 60M HW, at a time a lot of people used to go to friends house to play, you can bet it had a lot more people that played DKC than the sales numbers show, even if through emulators. And Sea of Thieves sales probably didn`t cross 5M, most of the players came from GP.

You are probably using a very odd metric to call SoT more sucessful than DKC and other classic Rare games.

First off, we are talking about popularity and not quality. Sea of thieves is definitely a different beast today and some reviewers like gamespot went back and re-reviewed the game and gave it a good score. Second, DKC is only really well known with the older generation and not the newer generation. I bet a lot of young kids played sea of thieves, but never played or even heard of DKC. Nice try.

He said most successful, you want to reduce that to currently most played.

You really want to take that bet? Even young children that don't know Rare would likely have seem or played Smash or Donkey Kong Tropical Freeze as well. It is necessary a lot of distortion to pretend Sea of Thieves is more succesful than any other game created by Rare.

sales2099 said:
DonFerrari said:

Having 10M people played the game hardly configures as Rare`s most successful IP. Let`s see if in 30 years the game will be remembered as DKC is still remembered, or as GoldenEye is still legendary, etc. I would say it is more likely it will be forgeted in a much shorter time. Also DKC, GoldenEye and other Rare classic games were the best when they launched, high critical acclaim, marvelous technical achievements, etc. That can`t be said to Sea of Thieves not even today and much less on its launch.

SNES sold about 60M HW, at a time a lot of people used to go to friends house to play, you can bet it had a lot more people that played DKC than the sales numbers show, even if through emulators. And Sea of Thieves sales probably didn`t cross 5M, most of the players came from GP.

You are probably using a very odd metric to call SoT more sucessful than DKC and other classic Rare games.

https://twitter.com/benjisales/status/1285206320191352832?s=21

This guy is very reputable. I mean in terms of $$$ revenue and especially engagement (their marketplace has cat and monkey companions = easy money) SoT is their most successful game by most metrics. Maybe Donkey Kong straight up sold more copies. Maybe. But I don’t know many people that played the game for over 100 hours like SoT. 

Most people that bought Gran Turismo (any of them) likely played over 100h, what does that have to do with anything?

Yes I see that it had 15M people playing the game and he is claiming it is the most sucessful game from then and sustain that claim with? Oh yes, number of people that played the game, didn't put revenue or anything else. What else we have is that it sold about 1M on Steam and had sold about what 2M on Xbox?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."