By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:
Pemalite said:

I agree, it is made by many notable games.
Gears of War, Fable, Forza, Ori, Recore, Sunset Overdrive, Quantum Break, Killer Instinct, Crackdown... But Halo generally sits above them all as the single game that defines the Xbox brand.

Thus it can and should be held to a higher standard.

Halo is the Mario to Nintendo or Uncharted to Playstation, it defines a console brands image.

And I am excited for Everwild and Fable that is coming next-gen, especially Everwild... Being a big fan of Breath of the Wild that games visuals really resonated with me, let's hope RARE can bring the gameplay goods.

So whilst collectively you need more than just a single game to make a platform "good". - A single game can make the difference, Breath of the Wild put the Switch on the map, at one point there were more copies of that one game sold than Switch consoles.
See here: https://www.polygon.com/2017/4/27/15449934/zelda-breath-of-the-wild-sales-switch-wii-u

Games like Mario Kart, Smash Brothers have helped keep the momentum going.

The OG Xbox had Halo: Combat Evolved put the entire platform on the map, it brought the attention to gamers who then discovered games like Elder Scrolls: Morrowind, Crimson Skies, Fable and so much more... And Halo 2 kept that momentum going.

The Xbox 360's brand image was marred by the colossal Red-Ring of Death failure, Halo 3 turned that brand image around and made it a must have console and Fable, Gears, Forza kept that momentum going. (Helps that Microsoft's competition dropped the ball also.)
Halo 3 was *the* largest video game launch at the time, it was absolutely massive, the hype was next-level and Bungie absolutely delivered.
https://www.gamesindustry.biz/articles/2017-09-01-halo-3-eclipses-the-industry

I don't think anyone should underestimate the importance and influence that a single game can have on a platforms brand image and success, it makes a big difference.

The SNES for example would not have had the legs it had if it weren't for the likes of RARE with Donkey Kong Country.

Yeah, but it would have floundered if things didn't change. And it did. Microsoft learned.

I think you are an intelligent enough individual to have already made your own decision on which platform you intend to invest in as we enter the next-gen race.

I agree. But I feel the Xbox One X just didn't receive the support it deserved... Especially with earlier released titles not getting patched.

The issue there is that the base Xbox One got a ton of 720P titles early on... And those same games running on the Xbox One X didn't get enhanced... They are still 720P even today.
Where-as those same titles on the Playstation 4 side of the equation were typically 900P-1080P and whilst also didn't get enhanced, generally looked far better.

Case in point: Dragon Age: Inquisition. Full fat 1080P on Playstation 4 Pro, 900P on Xbox One X. And sadly that is one of my favorite franchises.

Or Modern Warefare Remastered is 1360x1080 in multiplayer on Xbox One X and 2880x1620 on the Playstation 4 Pro. Ouch.

Granted in general the vast majority of games on the Xbox One X released in the later years were superior on the Xbox One X, but if you are like me with an expansive library that spans multiple generations, it's notable differentiation to take note of.

I have never cared about exclusivity, I think it's silly and anti-consumer... But I cannot deny that if it weren't for Halo being a timed exclusive, I would never have bothered with an Xbox.
Exclusives give reason to purchase a device, it's as simple as that... And as a PC gamer, it was the excuse needed to purchase an Xbox.

But I also believe that a game should be available to everyone where technically possible, because a good game should be able to be played by everyone.

But in saying that... A game should look the absolute best on the device it releases on, it shouldn't be held back for any reason, there shouldn't be any excuses for it to be held back, PC games look the best despite also having extremely low-end devices, games have proven for decades that they can scale across a wide range of hardware configurations fairly effortlessly... Sadly 343i didn't get that memo with Halo Infinite and now they are trying to save face with their current PR nightmare.

If I am unhappy with the visuals showcased on the Series X, what makes you think I would be content with the Xbox One X visuals?

But yes, I will have a Series X (It's pre-ordered) and I will buy Halo Infinite. And yes, I will provide the criticism where criticism is due, I want Microsoft to do better, because that benefits all gamers.



If you're arguing MS should do better with the Halo IP then we saw in the 8th gen, I absolutely agree. Frankly, if Halo Infinite has a satisfying campaign and the game isn't a buggy mess, we would already be seeing them move it to a better place.

Quality games matter. Fortunately for Sony and MS, they also benefit greatly from having notable 3rd party content. While Nintendo platforms are more dependent on strong 1st party releases.

I can see myself getting both 9th gen consoles. Although, Series X appeals to me because I feel their 1st party content is more fun and Gamepass. Meanwhile I may get a PS5 eventually to access more games and maybe it will improve my PS4 library.

Its a mixed bag with mid gen upgrades. Some content will be better on the Pro, some on the One X. For what its worth, the most active games on Xbox One generally benefit significantly with the One X.

Meanwhile the Series X may improve resolutions in Xbox One games. Gears Ultimate apparently was doing 4K in a Digital Foundry video.

I guess we will have to wait and see what Halo Infinite becomes in the end. Right now it looks a 8th gen game with 4K/60 fps and a cleaner presentation. If it gets great improvments over time, that would be great.

I wasn't suggesting you will be happy with Halo Infinite graphics on any platform. But if its a good game, play it on something else you already own.

I haven't committed to Series X at launch, but how it handles BC content will be a big reason for me to upgrade. At this point I would gladly spend $500 just to greatly reduce or eliminate load times.

With all this Halo talk I started replaying Halo 5 on my X1X. It honestly looks better than I remember and I am finding myself less annoyed with the visual compromises. I forgot the game also does a lot of things well in a very steady 60 fps title. Impressive assets, lighting, and fun gameplay even if the campaign is meh.

So if Halo Infinite essentially has a similar but more polished presentation along with a more satifying campaign, I will be happy. I guesss I am easy to please. And ofcourse bring back split screen.

I am also curious to see if Halo Infinite can maintain 60 fps even with split screens. That is not something we've seen before. Hopefully the Series X will brute force 60 fps in Halo MCC split screen.

If it can do 120fps multiplayer it should 60fps splitscreen I guess.

And no problem you being satisfied with the game playing great even if looking 8th gen, games this gen already look great. But in the bigger picture it is a little underwhelming that they couldn't make it a graphical showcase.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."