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SvennoJ said:
Captain_Yuri said:

The weird thing about that is, Digital Foundry says otherwise when it comes to scaling in their video so it sounds like Ars is running into a bottleneck somewhere or something is weird about their config which could be a result of it still being in beta.

Ars also said when flying low to the ground or through clouds. Take off being a huge hit on performance and DF also said big hits while going through clouds. Those DF screenshots are in clear skies high above, flying over a texture far below.

The difference is, DF says it scales well, Ars says it doesn't.

Eurogamer:
The cloud system, for example, is very heavy on the GPU, while low altitude flying at ultra is more CPU-intensive, to say the least. But fear not, because Flight Simulator scales very well both on the GPU and CPU, based upon various graphics options they offer here.

Ars:
Adjusting those settings from highest to lowest would sometimes only recover 4-5 fps, which doesn't line up with how much fidelity is gained or lost when making those changes.


DF used
Ryzen 9 3900X with an RTX 2080 Ti

Ars:
i7-8700K CPU overclocked to 4.9GHz and an overclocked RTX 2080 Ti, both humming on an NVME SSD and 32GB of DDR4-3000 RAM.

Maybe the CPU makes a difference

DF did also test with a i5 8400 and paired it with a 580/1060 on medium and it ran fine which is another reason they said it scales well. Idk how extensive that i5 test was though. 



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850