Captain_Yuri said:
Yea that's true but it still has to render a lot of things like the buildings, trees, cloud, lighting and etc as resolution is just one aspect of the pie. Lowering resolution helps greatly at times but there's still other things the GPU still needs to render which is why there's a difference in frame rate going from Ultra to low. |
Yep, I believe they done the ultra at 540p just to compare the aspects on the effects, because when playing it wouldn`t made much sense to pair both (well unless DLS2.0 done miracles to upscale it).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."