By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Captain_Yuri said:
SvennoJ said:

Yup, but what worries me a bit that it doesn't seem to scale very well.

Adjusting those settings from highest to lowest would sometimes only recover 4-5 fps, which doesn't line up with how much fidelity is gained or lost when making those changes.

But that means the reverse is true as well, if you can run medium, high won't drop the fps much :)

The weird thing about that is, Digital Foundry says otherwise when it comes to scaling in their video so it sounds like Ars is running into a bottleneck somewhere or something is weird about their config which could be a result of it still being in beta.

These images barely look 8th gen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."