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TheRealMafoo said:
to give a demonstration of what I mean, here is the PS3 using the SPU's to offset a lot of graphical work that the GPU normally does. There is no real good alternative for this on the 360, so if you wanted to do something like this on the PS3, and then make the same game on the 360, what do you sacrifice? the number of objects or the quality of each object?

either way, you end up with a different user experience.

http://www.youtube.com/watch?v=9O2YWumQNas

 

 I was at the Sony presentations at GDC 07, ive seen this stuff before(the game those assets were for has been cancelled BTW) and fact remains that whatever you see onscreen still has to go trough the graphics processor so the constraints of the graphics card remain.

It can help with some pre calculation of secondary routines and stuff yes but CELL is not a magical processor, it is a simple PPC core(same one as we find in the XBox 360 with the difference that the 360 has 3 cores) aided by dsp like processing units.

The SPU`s add up and substract real fast and that is all they are good for so you have to synchronise their data and program them individually.