SvennoJ said:
It seems it still needs some optimizations According to ARS there’s still some issues to be ironed out as it’s very CPU dependant and can tank in certain situations: If you want to get this game up to a 60 fps refresh rate, even at 1080p resolution, you're in for a bumpier ride than the "recommended specs" might suggest. The issue boils down to CPU optimizations that still need ironing out in the game's prerelease period. Most of what you'll find in the "graphics" settings menu relates to GPU-bound toggles, with the exception of a few "density" sliders for elements like clouds and ground terrain. But even turning these settings down sometimes failed to move the needle on my testing rig, an i7-8700K CPU overclocked to 4.9GHz and an overclocked RTX 2080 Ti, both humming on an NVME SSD and 32GB of DDR4-3000 RAM. |
isn't that visible in the product specification of the device online?
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