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SvennoJ said:
Azzanation said:

That is a very long time ago, and to think the game was even older than that, believed the first game came out in 1982 on a IBM or something. The IP is more than 37 years old. Glad its coming back in a big way. Hopefully without any major issues.

It seems it still needs some optimizations

According to ARS there’s still some issues to be ironed out as it’s very CPU dependant and can tank in certain situations:

If you want to get this game up to a 60 fps refresh rate, even at 1080p resolution, you're in for a bumpier ride than the "recommended specs" might suggest. The issue boils down to CPU optimizations that still need ironing out in the game's prerelease period. Most of what you'll find in the "graphics" settings menu relates to GPU-bound toggles, with the exception of a few "density" sliders for elements like clouds and ground terrain.

But even turning these settings down sometimes failed to move the needle on my testing rig, an i7-8700K CPU overclocked to 4.9GHz and an overclocked RTX 2080 Ti, both humming on an NVME SSD and 32GB of DDR4-3000 RAM.

https://arstechnica.com/gaming/2020/07/ms-flight-simulator-our-yoke-on-look-at-new-features-gorgeous-flights/3/

My CPU is only 2.2 ghz, upto 4.1 ghz with boost (but will quickly heat up and get throttled) so I won't be aiming for 60 fps, 24 or 36 I'm guessing (display is 144hz)

That probably also means that a Series X version will have to wait a bit longer until they iron the dips out. It's mostly flying through the clouds that brings it down. FSX had the same issue, the more clouds, the worse the performance. Sunny skies to boost frame rate!

On another note, I wonder if I'll be able to get HDR to work when I connect my laptop to the tv. Is there a way to tell what version the hdmi port is? The laptop supports HDR videos with windows HD color (not true HDR) but not for games and apps.

isn't that visible in the product specification of the device online?



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