Azzanation said:
That's the problem, the gaming community doesn't know what winning is. What happens when you win, how do you win, what is winning in the console market, what does the trophy look like when you win?.... Its always been about money, how you make that money comes in all different shapes and sizes. Lets use an example, We have two companies.. Company A and Company B. Company A sells more hardware than Company B by a fair margin and made $3b in total revenue.. Company B sells half the hardware as Company A but sells double the Software and Services and its revenue gain was $5b, who won? Company A for selling more hardware or Company B who made more overall revenue/profit? MS Giving up to make more money isn't giving up, they are aiming bigger and i am sure Sony are too. |
Use that metric if you want. Sony sell more than double the hardware, more than double the PS+ versus XBL Gold, more than double the 3rd party game royalties and like 5x more first party games sold. So yes Sony completely obliterated MS on revenue and profit this gen.
sales2099 said:
Let me clarify, it’s more we don’t like Sony doing it because their fans use them in “list wars” for literally years before they are released. Agent, FF Versus 13, GT5, FF7, etc. |
Not really, didn't see Sony fans complaining about they revealing games long before release (I even said before the event that beginning of the gen is the time to show games that will take a long time to release), but the MS fans that complained about this on PS didn't show up. What was pointed is that since they don't have release date, gameplay or enough detail there isn't much to talk about those titles. Same on when I said good guy Phil talking about exclusives is the opposite of what he done. Again for me I would love that Sony gave the title of the game, tentative release date and teaser for each of the teams working on a game and at every E3 gives update on that, but I believe companies avoid doing that to not give to much info to competitors.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







