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GTAIV - Having not been much of a fan of the series anyway, I wasn't that impressed with GTAIV. Like Bully, I would get pretty bored with having to go from place to place to do missions. The lock on and cover systems were nice when fighting at a distance, but encountering enemies (or just moving around) in smaller areas (especially inside buildings) was a chore and extremely frustrating.

Halo 2 and 3 - I enjoyed the first one and then the hype and Halo fans took off with their "Halo is better than sliced bread!" type of comments. I've never really seen the appeal, though online can be a blast (but there are many great online games as well).

Bioshock - It's not a bad game, but if there is one thing that's frustrated me the most when I play on my friend's console from time to time, it's how the game is playing out. It's nice if it's a long game and all, but the way the game presents events (there's your objective. But wait a second! Now it's blocked and you have to do a whole lot of crap to open the path again) only leads me to roll my eyes and let out a sigh.

Gears of War - Awesome cover system and graphics, but the story is rather lacking. It furthers the notion that apparently having macho guys with deep voices wearing bulky armor is the only way you can make your game appeal to mainstream Western audiences (or is that America?).

Games in which a woman's breast size is unrealistically large such as the Dead or Alive games or Soul Caliber (screenshots from 4 sport way over the top breasts). That isn't to say the game is good or bad, but come on.....  You can't make an interesting female character, so you have to make her breasts as big as a house to compensate?