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Chazore said:
DonFerrari said:

Understood and it is fair. But would you agree that you being mostly PC gamer it would take a lot for any console to really impress you and make you want to buy it?

Well yeah, things like having 144hz, modding capabilities, being able to increase performance and visuals to my liking, as well as supporting multiple peripherals is something I find very hard to come back from.

Like I just recently got around to playing MGSV, and I found a mod that increases object, shadow LoD's, as well as giving more sun shadow cascades, and it didn't really do a dent to my performance, which was a net plus for me and made my immersion all the better for it (also using Nvidia's HBAO+ over the game's default SSAO was better looking imo).

Hard to beat the customization level available on PC when trying on consoles. And I know that is a big plus for most PC gamers, together with being able to have 60fps or higher for any game you want.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."