Chazore said:
Well yeah, things like having 144hz, modding capabilities, being able to increase performance and visuals to my liking, as well as supporting multiple peripherals is something I find very hard to come back from. Like I just recently got around to playing MGSV, and I found a mod that increases object, shadow LoD's, as well as giving more sun shadow cascades, and it didn't really do a dent to my performance, which was a net plus for me and made my immersion all the better for it (also using Nvidia's HBAO+ over the game's default SSAO was better looking imo). |
Hard to beat the customization level available on PC when trying on consoles. And I know that is a big plus for most PC gamers, together with being able to have 60fps or higher for any game you want.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







