sales2099 said:
I see Phil’s comment saying “the console sales will work themselves out” lol. Otherwise I firmly believe anyone with a gaming PC chances are has no Xbox or has little incentive to buy Xbox. It’s MS making customers of people that are best case indifferent, and worse case “haters”. Also Phil’s comment about locking isn’t technically wrong, as their policy is to expand Xbox games across different platforms. Still have to have games that entice people to come. Enter moneyhats. |
Going the lenght... is the console sales important or not to MS? From Phil statements for me they don't care or focus on that anymore (probably because they can't claim a win on it and stopped giving numbers since the "nearing 10M sales") and are looking on how to expand GP and make XCloud the future. So I'm not saying Phil was lying on this, but that people that say that isn't what he mean are the ones on the wrong.
And about PC releases impacting sales of Xbox consoles well you are going to disprove Major Nelson himself, and possibly his intel on this is better than yours.
But don't try to defend the two standards of Phil Spencer on locking people out due to generation or device then later paying for exclusives, he have been complaining about paid exclusive ever since he had a hard time doing it after Tomb Raider because of the disparity on userbase, but he never stopped doing it for real. He is just the "good guy" to promote himself and cry over competition.
sales2099 said:
Hey, launch for launch, say what you will how Halo Infinite looks. It has a lot more going on then PS5s launch flagship Spiderman MM. One is the most ambitious campaign world created, the other is a generous DLC expansion of the 2018 game. Like Metro: Sams Journey DLC to compare. One will have a massively popular multiplayer, the other is SP only. Spiderman or not it’s locked to one platform, as is Halo where it counts (consoles) but available elsewhere. As someone who didn’t like how Halo 5s campaign turned out, I am happy that they nailed the art, music, gunplay, and story. Do I care about its look? Sure. But it sure as hell ain’t a deal breaker, not even close. |
Since when is a standalone spin-off meant to be flagship? Even more, Spiderman was a first release by Insomniac and the company was recently bought, plus the spin-off is coming not that long after the release of the previous one. Trying to compare it with Halo Infinite is trying to favour Xbox the most, and still Miles Morales still looks better than Halo and Sony didn't need to tout it as being built ground up to PS5 or that they have the strongest system ever... guess which company needed to "listen closely" after backlash from fanbase?
"The most ambitious campaign", seem like you took straight from MS playbook, a lot of hype and then where is the game to show it?
And we haven't seem the people that have been attacking Goopy for the last couple months saying Halo Infinite would look next-gen and not be held up at all by the Xbox One version right?
I'm pretty sure that before this event people were expecting Halo Infinite to be a showcase of the power of Xbox Series X, it is the main title of Xbox since it inception.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







