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DonFerrari said:
src said:
MS's biggest missteps due to how early their dev pipeline is. Its truly a colossal issue.

Halo - 2020 (5 years in dev) (gameplay)
Crossfire - 2020 (???) (gameplay)
Medium - 2020 (???) (gameplay)
FM7 - early in dev (3 years in dev) (in engine)
Everwild - ??? (2 years in dev) (in engine)
Fable - ??? (1-2 years in dev) (CGI)
SoD3 - ??? (2 years in dev) (CGI)
Avowed - ??? (2 years in dev) (CGI)
Hellblade - ??? (3 years in dev) (CGI)
STALKER 2 - ??? (???) (CGI)

Only 3 games showed gameplay and the lead was underwhelming. Apart from that, MS has shown games that are very early in dev, despite said studios actually having a supposed decent amount of time in dev. They've effectively laid bare their entire software pipeline till like 2023/4, which begs to question how will their shows for the next few years be.

Wasn't Phil Spencer that promissed something like 3 or 4 games from Xbox Studios per year?

It was 4-5 IIRC and that was their stated goal, he didn’t promise anything lol. Not sure why some of you always attach “promise” to everything these execs say. That was also pre-COVID and multiple big industry people have said 2021-2022 games are where you’ll really see the effect of the pandemic. They also told investors early in 2019 that they eventually wanted one AAA title every quarter. Either way there’s no reason to think they can’t do 4-5 games per year. This year is considered by a lot of Xbox haters to be a slow software year and they have Gears Tactics, Grounded, Wasteland 3, Flight Sim, Halo, Bleeding Edge, plus second party stuff like Ori and anything else they’re releasing this year for XSX launch that we don’t know about.