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src said:
MS's biggest missteps due to how early their dev pipeline is. Its truly a colossal issue.

Halo - 2020 (5 years in dev) (gameplay)
Crossfire - 2020 (???) (gameplay)
Medium - 2020 (???) (gameplay)
FM7 - early in dev (3 years in dev) (in engine)
Everwild - ??? (2 years in dev) (in engine)
Fable - ??? (1-2 years in dev) (CGI)
SoD3 - ??? (2 years in dev) (CGI)
Avowed - ??? (2 years in dev) (CGI)
Hellblade - ??? (3 years in dev) (CGI)
STALKER 2 - ??? (???) (CGI)

Only 3 games showed gameplay and the lead was underwhelming. Apart from that, MS has shown games that are very early in dev, despite said studios actually having a supposed decent amount of time in dev. They've effectively laid bare their entire software pipeline till like 2023/4, which begs to question how will their shows for the next few years be.

Wasn't Phil Spencer that promissed something like 3 or 4 games from Xbox Studios per year?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."