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NJ5 said:
JaggedSac said:
That is like saying that as soon as someone is on the screen of a player with a mouse they are dead. Just not the case. Movement(straffing in particular) is just as important as aiming. I can kill someone within half a second of them coming on the screen in Halo 3(play Team Swat, you have to be able to) and I can move around incredibly well. What people should be doing is not forcing the FPS genre onto the WiiMote. There should be new genres defined for the controller. What is the use innovation if gameplay is not innovated?

Half a second is too long, someone with a Wiimote could kill you much faster than that when you're on their screen...

" What people should be doing is not forcing the FPS genre onto the WiiMote" -> "What people should be doing is not forcing the FPS genre onto dual analogs."

Doesn't fly. Old and new genres can, do, and will work on the Wii.

 

 

 LOL.