That is like saying that as soon as someone is on the screen of a player with a mouse they are dead. Just not the case. Movement(straffing in particular) is just as important as aiming. I canbe shooting someone within half a second of them coming on the screen in Halo 3(play Team Swat, you have to be able to) and I can move around incredibly well. What people should be doing is not forcing the FPS genre onto the WiiMote. There should be new genres defined for the controller. What is the use innovation if gameplay is not innovated?
^^Looking up and down is very important, especially if vehicles are involved, and levels are designed well.







