Gabe Newell Prefers Xbox Series X Over PlayStation 5 “Because It’s Better!”
https://wccftech.com/gabe-newell-prefers-xbox-series-x-because-its-better/
He doesn't give any specific reasons but we have seen Valve prefer Xbox more than PlayStation over the years so it's not too surprising.
Intel All Set To Unveil & Detail Its Next-Gen Xe Graphics Next Month
https://wccftech.com/intel-all-set-to-unveil-detail-its-next-gen-xe-graphics-next-month/
Death Stranding PC DLSS 2.0 vs PS4 Pro Checkerboarding: Image Reconstruction Analysis
https://www.eurogamer.net/articles/digitalfoundry-2020-image-reconstruction-death-stranding-face-off
"The big takeaway is that DLSS image reconstruction from 1440p looks cleaner overall than native resolution rendering. We've reached the point where upscaling is quantifiably cleaner and more detailed - which sounds absurd, but there is an explanation. DLSS replaces temporal anti-aliasing, where all flavours of TAA exhibit softening or ghosting artefacts that Nvidia's AI upscaling has somehow managed to mostly eliminate."
It's interesting how Nvidia GPUs essentially have a secret sauce with DLSS. This is the type of technology I would have expected being announced and being hyped up for next gen consoles but we have hardly been hearing anything. It's been Teraflops and SSDs which are obviously important but when you look at a technology like DLSS and what it can do... Hot Damn! While high end GPUs won't need it to play at native 4k, it should greatly help lower end to mid range GPUs achieve 4k and if Turing is still supported, could help greatly! Ironically high end GPUs may even want to enable DLSS as it with some situations, it's even better than native. Imagine reconstruction just might be the future.
Last edited by Jizz_Beard_thePirate - on 28 July 2020