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Pemalite said:
hinch said:

NX Gamer covers gives his impressions on the Xbox conference and analysis including Halo Infinite. He doesn't even think Slipspace is a new engine.

 Probably because it isn't.
Like most game engines, developers/publishers don't discard the old and start again from scratch, they build upon and rewrite parts of the engine and rebadge it as something new.

Case in point... The Creation engine from Skyrim Bethesda marketed as a "new" game engine, but in reality it's still based on Gamebryo which in turn is still based on Net Immerse from the 90's.

Call of Duty still has snippets of code from the Quake Engine, Source still has snippets of code from Quake as well, they don't discard everything and start from scratch, they improve on already established foundations, it's cost effective and allows for faster development time.

To me Slipspace has a very clean look as it lacks heavy post-processing, which reminds me of Quake, but some of the shader effects reminds me of the Halo engine aka. Blam!
So I will go out on a limb and say they took the old Halo Engine and overhauled it from top to bottom, which comes with it a heap of old and new nuances.



Yeah you're probably right, it would take a lot of upheaval and wouldn't be worth building from scratch. Like you said it was probably built upon Blam! and they just added new stuff to it. I think Destiny's engine is based on that as well, quite an interesting read here.

I feel a lot of concessions were made to meet 4K 60FPS target for Series X. And possibly 60fps for One S. On top of other issues.