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Pemalite said:
The game doesn't look next-generation sadly. It does look clean.

But the pop-in, flat lighting, the sprite-work that sticks out... Doesn't leave me with much faith.

In saying that, it also doesn't look bad, so as long as they nail the gameplay it might be okay, unfortunately though, first impressions last and the first impression is always going to be a visual one... Even this trailer doesn't really show the visuals in the best light.

But some of the new gameplay toys look fun.

Its more than that.

Tree's/grass is static, doesnt move at all, its lifeless.
Characters, talk without animations (face doesnt move).
When they die (the brute that dies in the air), its just frozen in animation as it drops down, from the moment it died in the air.
You toss a grande onto a enemy (those that stick onto enemies) they dont panic and run around in panic and spout their lines, like in old halo games.

When master chief throws out the shield, the animations show his hands are empty, until its flying through the air.
The "ship" (not sure what its called) is clearly on the rails, and jaggy in movements... at one point you find its just "dead" in the air, waiting until line of sight notices it from the player, before it starts moveing on its rails again.

Theres guns that shoot, without muzzel flair, but with reflections on the gun.
Theres guns that shoot, with muzzel flair, but without reflections on the gun.
Sometimes theres reflections on the armor of his hands, but not the gun.

Theres so many inconsitancies with this.
Some enemies have shadows, some that should dont.

The list goes on and on.
Heres a video about it:   https://www.youtube.com/watch?v=IXRICIMfFCI

Meanwhile DF is out saying,  "dont worry, ray traceing will help the lighting issue abit".

Halo Infinate looks rushed.
Thats the best way to explain it.... I know supposedly they have had years to do this, but it doesnt look like it.
Its lacking polish and consistancy.

edit:

Also The Cherno's take:  https://www.youtube.com/watch?v=HWtEcbiuLBQ

Particle effects from explosions, have animations that are so short, that you notice the frame they disappear.
Normally embers, and glows/sparks would fall to the ground before disappearing.... in halo infinate their burning bright still in air, and just dramatically from 1 frame to the next, dissappear. 

Theres horrible texture work, at even mid range.... fade of texture quality. Some things that should be clear and sharp, look like texture soup.

Last edited by JRPGfan - on 27 July 2020