Snoopy said:
The problem is they made the game with xbox one in mind and upscale it to Xbox Series X. Think of it this way, if I took a low quality image and adjust it in photoshop I can make it look better. However, there is only so much you can do and it still won't look great. Overall, I think Halo infinite looks okay for an open world series x launch game that is 4k and 60 fps. They just need to get the popups under control and get ray tracing out as soon as possible (should help with lighting). |
Game assets are always created in higher quality than needed and then scaled down to fit specific power requirement. That is true even when there's no new hardware on the horizon. No reason to believe that this demo was not using high quality texture & mesh that differ in resolutions/complexity from the ones the Xbox one will be using.
Edit: That said it might just be true that we are looking at a scaled up Xbox one game which still lacks specific optimization to take full potential of the Xbox Series X hardware.
Last edited by EpicRandy - on 26 July 2020






