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curl-6 said:
sales2099 said:

Ok let me amend, cutting edge graphics was never mandatory. Halo 3 lacked in areas, character models especially, but people largely overlooked it for the whole package being solid. Same goes for ODST and Reach. Halo 4 was cutting edge for the hardware but was criticized due to AI taking a back seat to allow for visual fidelity. Halo 5 had bad pop in and textures. Sorry but graphics in the last decade is simply not the top priority for Halo gamers. 

Okay, not mandatory is a fair call, and Halo 3/ODST/5 were indeed not top of the line graphically.

I still wouldn't say the last decade though as Halo 4, released 8 years ago, is widely considered the best looking game on 360.

With Infinite I think because it's a launch title for a new generation like the original, that comes with certain expectations of it showing what that new hardware can do.

Personally, I don't have a problem with how it looks. I'm fine with Switch graphics, and I quite liked what they showed and look forward to playing it someday.

It also comes with the expectations of what they originally showed as in-engine footage.

Halo Infinite should be the first game on Xbox to show us what next-gen can look like. Even if it's just a marginal improvement over current-gen games, it needs to be an improvement.