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curl-6 said:
sales2099 said:

Your point with Halo was from 2001-2004. From 2007-2012 graphics took a back seat. Halo 4 happened but Halo 5 set the narrative again. Only 3 Halos pushed graphics, 2 out of the 3 were again in the early 2000s. Halo Infinite takes great inspiration from the original but by no means does modern Halo have a cutting edge graphics reputation attached. If we get it, then all the better. But it’s not a requirement. 

I get your point about the CG....where were all the people like you when Nintendo fans were going crazy over a Metroid Prime 4 title screen? ;)

You said "it has never been about graphics". "Never" includes 2001-2004 and 2012. So you were wrong, graphics have indeed been a central pillar for Halo before, including the games that provided its very foundation.

And I was one of those who was criticizing in 2017 that Nintendo only showed a logo for MP4, actually. Games should never be revealed with only logos or CG teasers. I'm not picking on MS here, it's bad no matter who does it.

Ok let me amend, cutting edge graphics was never mandatory. Halo 3 lacked in areas, character models especially, but people largely overlooked it for the whole package being solid. Same goes for ODST and Reach. Halo 4 was cutting edge for the hardware but was criticized due to AI taking a back seat to allow for visual fidelity. Halo 5 had bad pop in and textures. Sorry but graphics in the last decade is simply not the top priority for Halo gamers. 

Last edited by sales2099 - on 25 July 2020

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