curl-6 said:
You said "it has never been about graphics". "Never" includes 2001-2004 and 2012. So you were wrong, graphics have indeed been a central pillar for Halo before, including the games that provided its very foundation. And I was one of those who was criticizing in 2017 that Nintendo only showed a logo for MP4, actually. Games should never be revealed with only logos or CG teasers. I'm not picking on MS here, it's bad no matter who does it. |
Ok let me amend, cutting edge graphics was never mandatory. Halo 3 lacked in areas, character models especially, but people largely overlooked it for the whole package being solid. Same goes for ODST and Reach. Halo 4 was cutting edge for the hardware but was criticized due to AI taking a back seat to allow for visual fidelity. Halo 5 had bad pop in and textures. Sorry but graphics in the last decade is simply not the top priority for Halo gamers.
Last edited by sales2099 - on 25 July 2020