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curl-6 said:
sales2099 said:

Halo 1 and 2 were the result of Xbox simply being a beast of a console compared to PS2 and GameCube. I get your stance, but most Xbox exclusives were by default graphical powerhouses. Halo 3 at release had those poor character models that haven’t aged well at all and weren’t ideal even at release. Reach was prettier but not cutting edge either like Halo 4 was. 

And cmon the end of the Avowed trailer pretty much tells you  how the game would look as a first person action rpg. Even as CG the implications of gameplay field of view are more then enough for imaginations to run wild. 

The Xbox being powerful didn't mean games on it would necessarily leverage all that power. Halo 1 and 2 though put a great emphasis on graphical fidelity and were up there as some of the most advanced games on console at their time of release, so it's simply incorrect to say "the IP has never been about pushing graphics" because that was indeed a big part of their DNA from the very beginning.

And choreographed CG doesn't cut it. As a gamer I want to see actual gameplay.

Your point with Halo was from 2001-2004. From 2007-2012 graphics took a back seat. Halo 4 happened but Halo 5 set the narrative again. Only 3 Halos pushed graphics, 2 out of the 3 were again in the early 2000s. Halo Infinite takes great inspiration from the original but by no means does modern Halo have a cutting edge graphics reputation attached. If we get it, then all the better. But it’s not a requirement. 

I get your point about the CG....where were all the people like you when Nintendo fans were going crazy over a Metroid Prime 4 title screen? ;)



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.