curl-6 said: Having slept on it and re-watched the Halo segment, I will say that while the show as a whole missed the mark, Halo Infinite actually exceeded my expectations. Yeah, it doesn't look next gen graphically, but I quite like the art style and the gameplay looks like a fantastic mix of classic Halo with newer games like Doom 2016/Eternal. While I won't buy a console for just one game, Infinite looks good enough to keep the Series X on my radar as a "wait and see".
That's just not true, Halo 1 and 2 were graphical powerhouses in their day and high end visuals were a big selling point for them.
CG trailers tell us fuck all about how a game is actually going to look and play, hence they are pretty much useless to me as a gamer. Both this and Sony's show suffered from this, not enough actual gameplay shown and far too much cinematic BS. |
Halo 1 and 2 were the result of Xbox simply being a beast of a console compared to PS2 and GameCube. I get your stance, but most Xbox exclusives were by default graphical powerhouses. Halo 3 at release had those poor character models that haven’t aged well at all and weren’t ideal even at release. Reach was prettier but not cutting edge either like Halo 4 was. Halo 5 had its fair share of graphical issues that largely went away only when Xbox X update released.
And cmon the end of the Avowed trailer pretty much tells you how the game would look as a first person action rpg. Even as CG the implications of gameplay field of view are more then enough for imaginations to run wild.