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alpha_dk said:
NJ5 said:
JaggedSac said:
Well, I have played FPSs on both the Wii and 360 and can say beyond a shadow of a doubt that if I were to use dual analog and someone else were to use something like the WiiMote, I would handidly win. Mouse and keyboard is another story. They did not increase enemy count for the Halo 1/2 ports for PC and the control scheme there was different. Then again I could not stand the pc controls on that game. Something about how they handle momentum with your movement is different than pc games. I think it is because of the fact that either you are pressing the 's' key or your not, there is no degree for speed of movement. Let me stop rambling now.

I call BS on that claim, it's much faster to aim with a IR controller.

Unfortunately, this is probably not something we can test.

 

My guess would be that eventually a FPS with multiplayer will release on Wii with both IR and Classic/Gamecube Controller schemes... once that game is released, you could probably test it.  My guess? IR wins unless the dual-analog has auto-aim while IR does not.

Here's hoping for that. You don't even need FPS experience to realize that, anyone who has played the shooting game in Wii Play would quickly see how fast one can aim and shoot with the Wii Remote.

It reminds of the PS360 (or previous-gen) owners who think they could own PC players at FPSs (yes, such characters seem to exist in real life).

 



My Mario Kart Wii friend code: 2707-1866-0957