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There is this pesky little thing called physics. Streaming is constrained by the speed of light through fibre optic cable.
Plus latency is only half of the picture, internet jitter and congestion is another big issue for stability.

Then you have VR which will become bigger as headsets and hardware improve. However VR doesn't tolerate any latency.


I'm sure game streaming will get back at some point, but just like mobile gaming, it won't replace dedicated local hardware. Especially now the 'core' games are demanding higher fps, latency only becomes a bigger issue. There's not much point going to 60 or 120 fps when the fastest ping time still adds 16 ms. Same for picture quality. The debate over native 4K becomes pretty pointless when compressing the picture down to 30 mbps.

Unfortunately streaming has a chance to make console gaming more expensive by shrinking the market for dedicated hardware.