| Azzanation said: If you really look at it closely, its all the same thing. Example: GAMEPASS - 1m people downloaded the game RETAIL - 1m people brought the game GAMEPASS - 200k people uninstalled the game RETAIL - 200k people returned thier game Same results. If someone is willing to download a big game like SoTs, it shows interests, no different if someone went to the store to buy a game, it shows interests. Weather the player decides to uninstall the game after playing 5mins of SoTs is no different to if someone asked for a full refund at a store, thier is no profit with refunds except with GamePass, MS still make money off the subscription model. Different story if you could play SoTs instantly without downloading it but that's not the case here, effort must be made to play it, until Azure Streaming becomes a thing. |
It's not the same thing at all.
Gamepass = Your subscription pays for access to play X amount of games so gamers have many options to choose from with no other drawback.
Retail = You pay money to play that 1 specific game, that's it.
Uninstalling the game does not equivalent to people returning the game because nobody loses money since it's all already paid for in your subscription while returning your game to a retail results in the Publisher/Dev/Retailer losing that money LOLLLL
You might as well say watching the same movie on Netflix and going to pay for a ticket at the Movie theatres to watch that same movie are the exact same thing lol but it clearly isn't.







