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Azzanation said:

If someone goes through the effort to download 50+gigs of a game, it shows interest.

Whats the difference if i go into a store, buy a game, play it for 1 day, than return it the next day.. that purchase still counts as a sale. The exact same issue happens with actual purchases for decades.

Phyiscal sales arent entirely accurate either.

If people download a 50gb game yes it shows interest, but if its free, is that really something big to boast about?  That's why its bigger news when you hear how much money these free-to-play games make rather than the amount of downloads.  If you think about all the free-to-play games, games like Fortnite tells you how much money they make yoy because that's something to boast about, while other free-to-play games just mention how many times its been installed just to sound good.  

Bolded: The difference is as I mentioned earlier if you bought a game that counts as a sales number and that is the most accurate in terms of throwing numbers around.  And with money involved it's about as accurate as it gets whether you bought it then return it because money is at play and you can't lie about that.

You can get an accurate amount of how much money a game has made, how many it sold (or returned), how many times it's downloaded, as that's all recorded via transaction of sorts, but how do you measure the term 'being played'? For the example of Sea of Thieves, for all we know Rare/MS would consider the moment you starting the game once they already counted as 'being played'.  Who knows but that's all I'm curious about and would like to know what's the standard to be considered as 'being played'.  

Last edited by V-r0cK - on 21 July 2020