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Really depends. Supposedly, they had some online gamesharing features beyond what they announced which may have helped soften the blow...

I think it was as much of a failure of markeitng as it was a failure in design. Their attitude was essentially it's not a problem, and if you think it's a problem, you're wrong and fuck you.

If they would have approached it as "yeah, there are some inconveniences, but here are the positives (assuming there were some)" maybe it could have worked. But I honestly think there were far bigger problems with the XBox One launch campaign.