goopy20 said:
I totally agree. We have to see more to know if Spider Man MM could have gotten a ps4 release without basically being a different game. With Halo Infinite, however, we know for sure as it's coming to Xone and it will probably be running in 120fps on Series X. The big difference is that, even if some of Sony's early games won't get the most out of the system, at least the developers are trying. With Series X, Phil has flat out told us that their 1st party games will, just like pc, scale across a bunch of different devices. It's not so much about what we've seen so far, it's about the strategy behind both companies. We will see about Spider Man but this looks like a pretty big upgrade to me.
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Both gifs are horrendous.
And I doubt Halo Infinite will be 120fps on XSX, at least certainly won't be the only option, for that to happen they will have a 60fps quality mode and a 120fps performance mode. Halo is the flagship of MS, you may not like, it may be "inferior" to past Halo on gameplay or lore, but graphically it will need to be their best yet.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."