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kirby007 said:
just like DLSS looks great on a screenshot but when moving it causes issues

Digital Foundry made a video about making Spider-Man 60fps, basically using something that is similar to DLSS (also showed Death Stranding running native 4k versus 1440p DLSS to 4k quality mode) and yes you can see so many artifacts.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."