By using this site, you agree to our Privacy Policy and our Terms of Use. Close

to give a demonstration of what I mean, here is the PS3 using the SPU's to offset a lot of graphical work that the GPU normally does. There is no real good alternative for this on the 360, so if you wanted to do something like this on the PS3, and then make the same game on the 360, what do you sacrifice? the number of objects or the quality of each object?

either way, you end up with a different user experience.

http://www.youtube.com/watch?v=9O2YWumQNas