goopy20 said:
Of course a high-end pc will always look better than consoles. But you have to admit that there's a big difference between modern pc ports, that were designed around the limitations of consoles, and the AAA pc exclusives we saw in the past and were completely impossible to run on consoles at all. Back in those days being part of the pc master race actually meant something. You had games like BF, Crysis, Half Life 2 etc. that looked 2 generations ahead of anything on consoles, and we were happy if we could run Crysis at all, never mind at 120fps. We will see with Lockhart and Series X but I find it hard to believe that the games will look any different on both consoles. Instead it'll probably just be like Xbox One S and Xbox One X. They play the exact same games, but the Xone X is the niche version for those who absolutely demand 4k and 60fps. If Lockhart will be half or a 3rd of the price, I'm sure MS knows which one will sell more as we can already see how 4 out of 5 consoles currently sold are the cheaper base models. This is why I feel developers will completely optimize overall visuals and resolution for Lockhart, and Series X will be kinda forced to "waste" those extra Tflops and RAM on just boosting resolution/ framerate and sprinkle in some extra effects. Imo that's also why the ps5 exclusives will stand out by a mile as they are not constrained by any platform. We will likely see a TLOU3 or GOW2 completely optimized for ps5 while targeting the exact same resolution and framerate as Lockhart. Those would easily be able to push the visuals way beyond what's technically possible on Lockhart. Maybe we won't see those games right at launch, but I wouldn't exactly count out HZW, though. GG are pretty damn good at raising the visual bar and HZW is the perfect ip to flex those next gen muscles. |
Lockhart won't be 1/3 of Series X price, not even 1/2.
From the rumour almost everything is the same between both. It have 1/3 of the GPU power and a little less RAM and CPU power that would keep similar performance to Series X on the intended resolution. Probably some saving on cooling as well and perhaps it will be full digital.
The GPU isn't so expensive that cutting its power in 66% would make the price drop the same.
The only way for Lockhart to be half the price is if MS sell Series X for profit (let's say 599) and subside Lockhart discless (for 299).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."